Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
It is rumored that the Rime Castellans have captured the wind and hold it prisoner, but when asked, they deny this, saying they carry with them only the power to summon the wind, not the wind itself. Either way, it is clear that the Mistral Rime Castellans have immense power at their disposal, able to death out life and death as they choose.
Special Notes:Atacurile de distanta ale acestei unitati sunt magice, si au intotdeauna o sansa mare de a lovi victima. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison.
Avansati unitatea | Mistral Rime Keeper |
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Advances to: | |
Cost: | 80 |
HP: | 60 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | neutru |
ID | Frost Elf Mistral Rime Castellan |
Abilities: | insanatoseste, restoreaza +8 |
wand aur | 8 - 2 corp la corp | magic | |
wind impact | 10 - 4 la distanta | incetineste |
rezistenta atacatorului vs | |
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lama | 0% |
foc | 10% |
impact | 0% |
foc | 0% |
aur | 20% |
la distanta | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 50% |
Forest | 2 | 50% |
Frozen | 2 | 50% |
Hills | 2 | 50% |
Mountains | 2 | 60% |
Munti impasabili | 100 | 0% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 100 | 20% |
Village | 1 | 60% |